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Retrieve the bounds of the geometry, with an optional applied transform.
Syntax
HRESULT GetBounds(
[in, optional] ID2D1InkStyle *inkStyle,
[in, optional] const D2D1_MATRIX_3X2_F *worldTransform,
[out] D2D1_RECT_F *bounds
);
Parameters
[in, optional] inkStyle
Type: ID2D1InkStyle*
The ink style to be used in determining the bounds of this ink object.
[in, optional] worldTransform
Type: const D2D1_MATRIX_3X2_F*
The world transform to be used in determining the bounds of this ink object.
[out] bounds
Type: D2D1_RECT_F*
When this method returns, contains the bounds of this ink object.
Return value
Type: HRESULT
If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d2d1_3.h |
Library | D2d1_3.lib |
DLL | D2d1_3.dll |