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Describes compute shader and raw and structured buffer support in the current graphics driver.
Syntax
typedef struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS {
BOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x;
} D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS;
Members
ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x
Type: BOOL
TRUE if compute shaders and raw and structured buffers are supported; otherwise FALSE.
Remarks
Direct3D 11 devices (D3D_FEATURE_LEVEL_11_0) are required to support Compute Shader model 5.0. Direct3D 10.x devices (D3D_FEATURE_LEVEL_10_0, D3D_FEATURE_LEVEL_10_1) can optionally support Compute Shader model 4.0 or 4.1.
Requirements
Requirement | Value |
---|---|
Header | d3d11.h |