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Note
As an alternative to the sample code in this topic, there's the source code for a production-ready version of a task completion source implementation in the cpp-async GitHub repo.
This topic demonstrates how you can author and consume your own completion source class, similar to .NET's TaskCompletionSource.
Source code for the completion_source sample
The code in the listing below is offered as a sample. Its purpose is to illustrate how you could write your own version of it. For example, support for cancellation and error propagation are outside the scope of this sample.
#include <winrt/base.h>
#include <windows.h>
template <typename T>
struct completion_source
{
completion_source()
{
m_signal.attach(::CreateEvent(nullptr, true, false, nullptr));
}
void set(T const& value)
{
m_value = value;
::SetEvent(m_signal.get());
}
bool await_ready() const noexcept
{
return ::WaitForSingleObject(m_signal.get(), 0) == 0;
}
void await_suspend(std::experimental::coroutine_handle<> resume)
{
m_wait.attach(winrt::check_pointer(::CreateThreadpoolWait(callback, resume.address(), nullptr)));
::SetThreadpoolWait(m_wait.get(), m_signal.get(), nullptr);
}
T await_resume() const noexcept
{
return m_value;
}
private:
static void __stdcall callback(PTP_CALLBACK_INSTANCE, void* context, PTP_WAIT, TP_WAIT_RESULT) noexcept
{
std::experimental::coroutine_handle<>::from_address(context)();
}
struct wait_traits
{
using type = PTP_WAIT;
static void close(type value) noexcept
{
::CloseThreadpoolWait(value);
}
static constexpr type invalid() noexcept
{
return nullptr;
}
};
winrt::handle m_signal;
winrt::handle_type<wait_traits> m_wait;
T m_value{};
};
Offload completion to a separate coroutine
This section demonstrates one use case for completion_source. Create a new project in Visual Studio based on the Windows Console Application (C++/WinRT) project template, and paste the following code listing into main.cpp
(expanding the definition of completion_source based on the listing in the previous section).
// main.cpp
#include "pch.h"
#include <winrt/base.h>
#include <windows.h>
template <typename T>
struct completion_source
{
... // Paste the listing of completion_source here.
}
using namespace std::literals;
using namespace winrt;
using namespace Windows::Foundation;
fire_and_forget CompleteAfterFiveSecondsAsync(completion_source<bool>& completionSource)
{
co_await 5s;
completionSource.set(true);
}
IAsyncAction CompletionSourceExample1Async()
{
completion_source<bool> completionSource;
CompleteAfterFiveSecondsAsync(completionSource);
co_await completionSource;
}
int main()
{
auto asyncAction { CompletionSourceExample1Async() };
puts("waiting");
asyncAction.get();
puts("done");
}
Encapsulate a completion_source in a class, and return a value
In this next example, a simple App class is used to encapsulate a completion_source, and return a value when it completes. Create a new project in Visual Studio based on the Windows Console Application (C++/WinRT) project template, and paste the following code listing into main.cpp
(expanding the definition of completion_source based on the listing in the previous section).
// main.cpp
#include "pch.h"
#include <winrt/base.h>
#include <windows.h>
template <typename T>
struct completion_source
{
... // Paste the listing of completion_source here.
}
using namespace std::literals;
using namespace winrt;
using namespace Windows::Foundation;
struct App
{
completion_source<winrt::hstring> m_completionSource;
IAsyncOperation<winrt::hstring> CompletionSourceExample2Async()
{
co_return co_await m_completionSource;
}
winrt::fire_and_forget CompleteAfterFiveSecondsAsync()
{
co_await 5s;
m_completionSource.set(L"Hello, World!");
}
};
int main()
{
App app;
auto asyncAction{ app.CompletionSourceExample2Async() };
app.CompleteAfterFiveSecondsAsync();
puts("waiting");
auto message = asyncAction.get();
printf("%ls\n", message.c_str());
}