This section specifies the formats (DXGI_FORMAT_* values) that are supported in Direct3D Feature Level 10.1 hardware.
The table summarizes the feature support, using the following key.
Symbol |
Description |
- |
Disallowed or not available. |
 |
Hardware support is required. |
 |
Hardware support optional; the format may or may not be hardware accelerated. |
 |
Required if a related optional feature is supported. |
This topic contains a section per format. A format target (the tables contain one row per target) can be a resource type, an HLSL intrinsic function, or a particular functionality that is dependent on a particular format.
To programmatically verify format support in D3D11 and D3D12, refer to Checking hardware feature support.
Note
The numbers of the formats are mostly, but not all, in ascending numerical order—some are out of numerical order, and listed alongside other relevant formats. Note also that typeless in a format name can mean partially typed, and not strictly typeless (refer to the Format notes section at the end of the topic).
Target |
Support |
Bits Per Element (BPE) |
0 |
Format Support |
 |
Buffer |
 |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
- |
Texture2D |
- |
Texture3D |
- |
TextureCube |
- |
Shader ld |
- |
Shader sample (any filter) |
- |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
- |
Mipmap Auto-Generation |
- |
RenderTarget |
- |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
- |
8x Multisample RenderTarget |
- |
Other Multisample Count RT |
- |
Multisample Resolve |
- |
Multisample Load |
- |
Display Scan-Out |
- |
Cast Within Bit Layout |
- |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
- |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
128 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
- |
Shader sample (any filter) |
- |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
- |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
- |
8x Multisample RenderTarget |
- |
Other Multisample Count RT |
- |
Multisample Resolve |
- |
Multisample Load |
- |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
128 |
Format Support |
 |
Buffer |
 |
Input Assembler Vertex Buffer |
 |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
 |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
 |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
 |
RenderTarget |
 |
Blendable RenderTarget |
 |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
 |
8x Multisample RenderTarget |
 |
Other Multisample Count RT |
 |
Multisample Resolve |
 |
Multisample Load |
 |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
128 |
Format Support |
 |
Buffer |
 |
Input Assembler Vertex Buffer |
 |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
 |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
- |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
 |
Blendable RenderTarget |
- |
Output Merger Logic Op |
 |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
 |
8x Multisample RenderTarget |
 |
Other Multisample Count RT |
 |
Multisample Resolve |
- |
Multisample Load |
 |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
128 |
Format Support |
 |
Buffer |
 |
Input Assembler Vertex Buffer |
 |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
 |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
- |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
 |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
 |
8x Multisample RenderTarget |
 |
Other Multisample Count RT |
 |
Multisample Resolve |
- |
Multisample Load |
 |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
96 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
- |
Shader sample (any filter) |
- |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
- |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
- |
8x Multisample RenderTarget |
- |
Other Multisample Count RT |
- |
Multisample Resolve |
- |
Multisample Load |
- |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
- |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
96 |
Format Support |
 |
Buffer |
 |
Input Assembler Vertex Buffer |
 |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
 |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
 |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
 |
RenderTarget |
 |
Blendable RenderTarget |
 |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
 |
8x Multisample RenderTarget |
 |
Other Multisample Count RT |
 |
Multisample Resolve |
 |
Multisample Load |
 |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
- |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
96 |
Format Support |
 |
Buffer |
 |
Input Assembler Vertex Buffer |
 |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
 |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
- |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
 |
Blendable RenderTarget |
- |
Output Merger Logic Op |
 |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
 |
8x Multisample RenderTarget |
 |
Other Multisample Count RT |
 |
Multisample Resolve |
- |
Multisample Load |
 |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
- |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
96 |
Format Support |
 |
Buffer |
 |
Input Assembler Vertex Buffer |
 |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
 |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
- |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
 |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
 |
8x Multisample RenderTarget |
 |
Other Multisample Count RT |
 |
Multisample Resolve |
- |
Multisample Load |
 |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
- |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
64 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
- |
Shader sample (any filter) |
- |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
- |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
- |
8x Multisample RenderTarget |
- |
Other Multisample Count RT |
- |
Multisample Resolve |
- |
Multisample Load |
- |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
64 |
Format Support |
 |
Buffer |
 |
Input Assembler Vertex Buffer |
 |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
 |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
 |
RenderTarget |
 |
Blendable RenderTarget |
 |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
 |
8x Multisample RenderTarget |
 |
Other Multisample Count RT |
 |
Multisample Resolve |
 |
Multisample Load |
 |
Display Scan-Out |
 |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
 |
Video Processor Output |
 |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
64 |
Format Support |
 |
Buffer |
 |
Input Assembler Vertex Buffer |
 |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
 |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
 |
RenderTarget |
 |
Blendable RenderTarget |
 |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
 |
8x Multisample RenderTarget |
 |
Other Multisample Count RT |
 |
Multisample Resolve |
 |
Multisample Load |
 |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
64 |
Format Support |
 |
Buffer |
 |
Input Assembler Vertex Buffer |
 |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
- |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
 |
Blendable RenderTarget |
- |
Output Merger Logic Op |
 |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
 |
8x Multisample RenderTarget |
 |
Other Multisample Count RT |
 |
Multisample Resolve |
- |
Multisample Load |
 |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
64 |
Format Support |
 |
Buffer |
 |
Input Assembler Vertex Buffer |
 |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
 |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
 |
RenderTarget |
 |
Blendable RenderTarget |
 |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
 |
8x Multisample RenderTarget |
 |
Other Multisample Count RT |
 |
Multisample Resolve |
 |
Multisample Load |
 |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
64 |
Format Support |
 |
Buffer |
 |
Input Assembler Vertex Buffer |
 |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
- |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
 |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
 |
8x Multisample RenderTarget |
 |
Other Multisample Count RT |
 |
Multisample Resolve |
- |
Multisample Load |
 |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
64 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
- |
Shader sample (any filter) |
- |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
- |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
- |
8x Multisample RenderTarget |
- |
Other Multisample Count RT |
- |
Multisample Resolve |
- |
Multisample Load |
- |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
- |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
64 |
Format Support |
 |
Buffer |
 |
Input Assembler Vertex Buffer |
 |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
 |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
 |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
 |
RenderTarget |
 |
Blendable RenderTarget |
 |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
 |
8x Multisample RenderTarget |
 |
Other Multisample Count RT |
 |
Multisample Resolve |
 |
Multisample Load |
 |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
- |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
64 |
Format Support |
 |
Buffer |
 |
Input Assembler Vertex Buffer |
 |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
 |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
- |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
 |
Blendable RenderTarget |
- |
Output Merger Logic Op |
 |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
 |
8x Multisample RenderTarget |
 |
Other Multisample Count RT |
 |
Multisample Resolve |
- |
Multisample Load |
 |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
- |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
64 |
Format Support |
 |
Buffer |
 |
Input Assembler Vertex Buffer |
 |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
 |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
- |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
 |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
 |
8x Multisample RenderTarget |
 |
Other Multisample Count RT |
 |
Multisample Resolve |
- |
Multisample Load |
 |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
- |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
64 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
- |
TextureCube |
 |
Shader ld |
- |
Shader sample (any filter) |
- |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
- |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
- |
8x Multisample RenderTarget |
- |
Other Multisample Count RT |
- |
Multisample Resolve |
- |
Multisample Load |
- |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
- |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
64 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
- |
TextureCube |
 |
Shader ld |
- |
Shader sample (any filter) |
- |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
- |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
 |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
 |
8x Multisample RenderTarget |
 |
Other Multisample Count RT |
 |
Multisample Resolve |
- |
Multisample Load |
- |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
- |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
64 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
- |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
 |
Shader sample_c (comparison filter) |
 |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
 |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
- |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
- |
8x Multisample RenderTarget |
- |
Other Multisample Count RT |
- |
Multisample Resolve |
- |
Multisample Load |
 |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
- |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
64 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
- |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
- |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
- |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
- |
8x Multisample RenderTarget |
- |
Other Multisample Count RT |
- |
Multisample Resolve |
- |
Multisample Load |
 |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
- |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
32 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
- |
Shader sample (any filter) |
- |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
- |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
- |
8x Multisample RenderTarget |
- |
Other Multisample Count RT |
- |
Multisample Resolve |
- |
Multisample Load |
- |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
32 |
Format Support |
 |
Buffer |
 |
Input Assembler Vertex Buffer |
 |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
 |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
 |
RenderTarget |
 |
Blendable RenderTarget |
 |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
 |
8x Multisample RenderTarget |
 |
Other Multisample Count RT |
 |
Multisample Resolve |
 |
Multisample Load |
 |
Display Scan-Out |
 |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
 |
Video Processor Output |
 |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
32 |
Format Support |
 |
Buffer |
 |
Input Assembler Vertex Buffer |
 |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
- |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
 |
Blendable RenderTarget |
- |
Output Merger Logic Op |
 |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
 |
8x Multisample RenderTarget |
 |
Other Multisample Count RT |
 |
Multisample Resolve |
- |
Multisample Load |
 |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
32 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
- |
Texture2D |
 |
Texture3D |
- |
TextureCube |
- |
Shader ld |
- |
Shader sample (any filter) |
- |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
- |
Mipmap Auto-Generation |
- |
RenderTarget |
- |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
- |
8x Multisample RenderTarget |
- |
Other Multisample Count RT |
- |
Multisample Resolve |
- |
Multisample Load |
- |
Display Scan-Out |
 |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
 |
Video Processor Output |
 |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
32 |
Format Support |
 |
Buffer |
 |
Input Assembler Vertex Buffer |
 |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
 |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
 |
RenderTarget |
 |
Blendable RenderTarget |
 |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
 |
8x Multisample RenderTarget |
 |
Other Multisample Count RT |
 |
Multisample Resolve |
 |
Multisample Load |
 |
Display Scan-Out |
- |
Cast Within Bit Layout |
- |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
- |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
32 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
- |
Shader sample (any filter) |
- |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
- |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
- |
8x Multisample RenderTarget |
- |
Other Multisample Count RT |
- |
Multisample Resolve |
- |
Multisample Load |
- |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
32 |
Format Support |
 |
Buffer |
 |
Input Assembler Vertex Buffer |
 |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
 |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
 |
RenderTarget |
 |
Blendable RenderTarget |
 |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
 |
8x Multisample RenderTarget |
 |
Other Multisample Count RT |
 |
Multisample Resolve |
 |
Multisample Load |
 |
Display Scan-Out |
 |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
 |
Video Processor Output |
 |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
32 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
 |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
 |
RenderTarget |
 |
Blendable RenderTarget |
 |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
 |
8x Multisample RenderTarget |
 |
Other Multisample Count RT |
 |
Multisample Resolve |
 |
Multisample Load |
 |
Display Scan-Out |
 |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
 |
Video Processor Output |
 |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
32 |
Format Support |
 |
Buffer |
 |
Input Assembler Vertex Buffer |
 |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
- |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
 |
Blendable RenderTarget |
- |
Output Merger Logic Op |
 |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
 |
8x Multisample RenderTarget |
 |
Other Multisample Count RT |
 |
Multisample Resolve |
- |
Multisample Load |
 |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
32 |
Format Support |
 |
Buffer |
 |
Input Assembler Vertex Buffer |
 |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
 |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
 |
RenderTarget |
 |
Blendable RenderTarget |
 |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
 |
8x Multisample RenderTarget |
 |
Other Multisample Count RT |
 |
Multisample Resolve |
 |
Multisample Load |
 |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
32 |
Format Support |
 |
Buffer |
 |
Input Assembler Vertex Buffer |
 |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
- |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
 |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
 |
8x Multisample RenderTarget |
 |
Other Multisample Count RT |
 |
Multisample Resolve |
- |
Multisample Load |
 |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
32 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
- |
Shader sample (any filter) |
- |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
- |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
- |
8x Multisample RenderTarget |
- |
Other Multisample Count RT |
- |
Multisample Resolve |
- |
Multisample Load |
- |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
- |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
32 |
Format Support |
 |
Buffer |
 |
Input Assembler Vertex Buffer |
 |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
 |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
 |
RenderTarget |
 |
Blendable RenderTarget |
 |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
 |
8x Multisample RenderTarget |
 |
Other Multisample Count RT |
 |
Multisample Resolve |
 |
Multisample Load |
 |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
- |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
32 |
Format Support |
 |
Buffer |
 |
Input Assembler Vertex Buffer |
 |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
 |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
 |
RenderTarget |
 |
Blendable RenderTarget |
 |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
 |
8x Multisample RenderTarget |
 |
Other Multisample Count RT |
 |
Multisample Resolve |
 |
Multisample Load |
 |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
- |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
32 |
Format Support |
 |
Buffer |
 |
Input Assembler Vertex Buffer |
 |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
- |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
 |
Blendable RenderTarget |
- |
Output Merger Logic Op |
 |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
 |
8x Multisample RenderTarget |
 |
Other Multisample Count RT |
 |
Multisample Resolve |
- |
Multisample Load |
 |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
- |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
32 |
Format Support |
 |
Buffer |
 |
Input Assembler Vertex Buffer |
 |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
 |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
 |
RenderTarget |
 |
Blendable RenderTarget |
 |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
 |
8x Multisample RenderTarget |
 |
Other Multisample Count RT |
 |
Multisample Resolve |
 |
Multisample Load |
 |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
- |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
32 |
Format Support |
 |
Buffer |
 |
Input Assembler Vertex Buffer |
 |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
- |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
 |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
 |
8x Multisample RenderTarget |
 |
Other Multisample Count RT |
 |
Multisample Resolve |
- |
Multisample Load |
 |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
- |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
32 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
- |
Shader sample (any filter) |
- |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
- |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
- |
8x Multisample RenderTarget |
- |
Other Multisample Count RT |
- |
Multisample Resolve |
- |
Multisample Load |
- |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
32 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
- |
TextureCube |
 |
Shader ld |
- |
Shader sample (any filter) |
- |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
- |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
 |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
 |
8x Multisample RenderTarget |
 |
Other Multisample Count RT |
 |
Multisample Resolve |
- |
Multisample Load |
- |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
32 |
Format Support |
 |
Buffer |
 |
Input Assembler Vertex Buffer |
 |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
 |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
 |
Shader sample_c (comparison filter) |
 |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
 |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
 |
RenderTarget |
 |
Blendable RenderTarget |
 |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
 |
8x Multisample RenderTarget |
 |
Other Multisample Count RT |
 |
Multisample Resolve |
 |
Multisample Load |
 |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
32 |
Format Support |
 |
Buffer |
 |
Input Assembler Vertex Buffer |
 |
Input Assembler Index Buffer |
 |
Stream Output Buffer |
 |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
- |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
 |
Blendable RenderTarget |
- |
Output Merger Logic Op |
 |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
 |
8x Multisample RenderTarget |
 |
Other Multisample Count RT |
 |
Multisample Resolve |
- |
Multisample Load |
 |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
32 |
Format Support |
 |
Buffer |
 |
Input Assembler Vertex Buffer |
 |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
 |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
- |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
 |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
 |
8x Multisample RenderTarget |
 |
Other Multisample Count RT |
 |
Multisample Resolve |
- |
Multisample Load |
 |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
32 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
- |
TextureCube |
 |
Shader ld |
- |
Shader sample (any filter) |
- |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
- |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
- |
8x Multisample RenderTarget |
- |
Other Multisample Count RT |
- |
Multisample Resolve |
- |
Multisample Load |
- |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
- |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
32 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
- |
TextureCube |
 |
Shader ld |
- |
Shader sample (any filter) |
- |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
- |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
 |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
 |
8x Multisample RenderTarget |
 |
Other Multisample Count RT |
 |
Multisample Resolve |
- |
Multisample Load |
- |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
- |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
32 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
- |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
 |
Shader sample_c (comparison filter) |
 |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
 |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
- |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
- |
8x Multisample RenderTarget |
- |
Other Multisample Count RT |
- |
Multisample Resolve |
- |
Multisample Load |
 |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
- |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
32 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
- |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
- |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
- |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
- |
8x Multisample RenderTarget |
- |
Other Multisample Count RT |
- |
Multisample Resolve |
- |
Multisample Load |
 |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
- |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
16 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
- |
Shader sample (any filter) |
- |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
- |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
- |
8x Multisample RenderTarget |
- |
Other Multisample Count RT |
- |
Multisample Resolve |
- |
Multisample Load |
- |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
- |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
16 |
Format Support |
 |
Buffer |
 |
Input Assembler Vertex Buffer |
 |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
 |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
 |
RenderTarget |
 |
Blendable RenderTarget |
 |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
 |
8x Multisample RenderTarget |
 |
Other Multisample Count RT |
 |
Multisample Resolve |
 |
Multisample Load |
 |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
16 |
Format Support |
 |
Buffer |
 |
Input Assembler Vertex Buffer |
 |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
- |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
 |
Blendable RenderTarget |
- |
Output Merger Logic Op |
 |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
 |
8x Multisample RenderTarget |
 |
Other Multisample Count RT |
 |
Multisample Resolve |
- |
Multisample Load |
 |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
- |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
16 |
Format Support |
 |
Buffer |
 |
Input Assembler Vertex Buffer |
 |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
 |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
 |
RenderTarget |
 |
Blendable RenderTarget |
 |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
 |
8x Multisample RenderTarget |
 |
Other Multisample Count RT |
 |
Multisample Resolve |
 |
Multisample Load |
 |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
- |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
16 |
Format Support |
 |
Buffer |
 |
Input Assembler Vertex Buffer |
 |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
- |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
 |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
 |
8x Multisample RenderTarget |
 |
Other Multisample Count RT |
 |
Multisample Resolve |
- |
Multisample Load |
 |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
- |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
16 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
- |
Shader sample (any filter) |
- |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
- |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
- |
8x Multisample RenderTarget |
- |
Other Multisample Count RT |
- |
Multisample Resolve |
- |
Multisample Load |
- |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
16 |
Format Support |
 |
Buffer |
 |
Input Assembler Vertex Buffer |
 |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
 |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
 |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
 |
RenderTarget |
 |
Blendable RenderTarget |
 |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
 |
8x Multisample RenderTarget |
 |
Other Multisample Count RT |
 |
Multisample Resolve |
 |
Multisample Load |
 |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
16 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
- |
TextureCube |
 |
Shader ld |
- |
Shader sample (any filter) |
- |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
- |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
 |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
 |
8x Multisample RenderTarget |
 |
Other Multisample Count RT |
 |
Multisample Resolve |
- |
Multisample Load |
- |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
16 |
Format Support |
 |
Buffer |
 |
Input Assembler Vertex Buffer |
 |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
 |
Shader sample_c (comparison filter) |
 |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
 |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
 |
RenderTarget |
 |
Blendable RenderTarget |
 |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
 |
8x Multisample RenderTarget |
 |
Other Multisample Count RT |
 |
Multisample Resolve |
 |
Multisample Load |
 |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
16 |
Format Support |
 |
Buffer |
 |
Input Assembler Vertex Buffer |
 |
Input Assembler Index Buffer |
 |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
- |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
 |
Blendable RenderTarget |
- |
Output Merger Logic Op |
 |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
 |
8x Multisample RenderTarget |
 |
Other Multisample Count RT |
 |
Multisample Resolve |
- |
Multisample Load |
 |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
16 |
Format Support |
 |
Buffer |
 |
Input Assembler Vertex Buffer |
 |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
 |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
 |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
 |
RenderTarget |
 |
Blendable RenderTarget |
 |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
 |
8x Multisample RenderTarget |
 |
Other Multisample Count RT |
 |
Multisample Resolve |
 |
Multisample Load |
 |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
16 |
Format Support |
 |
Buffer |
 |
Input Assembler Vertex Buffer |
 |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
- |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
 |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
 |
8x Multisample RenderTarget |
 |
Other Multisample Count RT |
 |
Multisample Resolve |
- |
Multisample Load |
 |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
8 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
- |
Shader sample (any filter) |
- |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
- |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
- |
8x Multisample RenderTarget |
- |
Other Multisample Count RT |
- |
Multisample Resolve |
- |
Multisample Load |
- |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
8 |
Format Support |
 |
Buffer |
 |
Input Assembler Vertex Buffer |
 |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
 |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
 |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
 |
RenderTarget |
 |
Blendable RenderTarget |
 |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
 |
8x Multisample RenderTarget |
 |
Other Multisample Count RT |
 |
Multisample Resolve |
 |
Multisample Load |
 |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
8 |
Format Support |
 |
Buffer |
 |
Input Assembler Vertex Buffer |
 |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
- |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
 |
Blendable RenderTarget |
- |
Output Merger Logic Op |
 |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
 |
8x Multisample RenderTarget |
 |
Other Multisample Count RT |
 |
Multisample Resolve |
- |
Multisample Load |
 |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
8 |
Format Support |
 |
Buffer |
 |
Input Assembler Vertex Buffer |
 |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
 |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
 |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
 |
RenderTarget |
 |
Blendable RenderTarget |
 |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
 |
8x Multisample RenderTarget |
 |
Other Multisample Count RT |
 |
Multisample Resolve |
 |
Multisample Load |
 |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
8 |
Format Support |
 |
Buffer |
 |
Input Assembler Vertex Buffer |
 |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
- |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
 |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
 |
8x Multisample RenderTarget |
 |
Other Multisample Count RT |
 |
Multisample Resolve |
- |
Multisample Load |
 |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
8 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
 |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
 |
RenderTarget |
 |
Blendable RenderTarget |
 |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
 |
8x Multisample RenderTarget |
 |
Other Multisample Count RT |
 |
Multisample Resolve |
 |
Multisample Load |
 |
Display Scan-Out |
- |
Cast Within Bit Layout |
- |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
32 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
 |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
- |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
- |
8x Multisample RenderTarget |
- |
Other Multisample Count RT |
- |
Multisample Resolve |
- |
Multisample Load |
- |
Display Scan-Out |
- |
Cast Within Bit Layout |
- |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
- |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
16 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
 |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
- |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
- |
8x Multisample RenderTarget |
- |
Other Multisample Count RT |
- |
Multisample Resolve |
- |
Multisample Load |
- |
Display Scan-Out |
- |
Cast Within Bit Layout |
- |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
- |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
16 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
 |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
- |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
- |
8x Multisample RenderTarget |
- |
Other Multisample Count RT |
- |
Multisample Resolve |
- |
Multisample Load |
- |
Display Scan-Out |
- |
Cast Within Bit Layout |
- |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
- |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
4 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
- |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
- |
Shader sample (any filter) |
- |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
- |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
- |
8x Multisample RenderTarget |
- |
Other Multisample Count RT |
- |
Multisample Resolve |
- |
Multisample Load |
- |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
4 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
- |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
 |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
- |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
- |
8x Multisample RenderTarget |
- |
Other Multisample Count RT |
- |
Multisample Resolve |
- |
Multisample Load |
- |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
4 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
- |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
 |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
- |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
- |
8x Multisample RenderTarget |
- |
Other Multisample Count RT |
- |
Multisample Resolve |
- |
Multisample Load |
- |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
8 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
- |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
- |
Shader sample (any filter) |
- |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
- |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
- |
8x Multisample RenderTarget |
- |
Other Multisample Count RT |
- |
Multisample Resolve |
- |
Multisample Load |
- |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
8 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
- |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
 |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
- |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
- |
8x Multisample RenderTarget |
- |
Other Multisample Count RT |
- |
Multisample Resolve |
- |
Multisample Load |
- |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
8 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
- |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
 |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
- |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
- |
8x Multisample RenderTarget |
- |
Other Multisample Count RT |
- |
Multisample Resolve |
- |
Multisample Load |
- |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
8 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
- |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
- |
Shader sample (any filter) |
- |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
- |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
- |
8x Multisample RenderTarget |
- |
Other Multisample Count RT |
- |
Multisample Resolve |
- |
Multisample Load |
- |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
8 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
- |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
 |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
- |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
- |
8x Multisample RenderTarget |
- |
Other Multisample Count RT |
- |
Multisample Resolve |
- |
Multisample Load |
- |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
8 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
- |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
 |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
- |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
- |
8x Multisample RenderTarget |
- |
Other Multisample Count RT |
- |
Multisample Resolve |
- |
Multisample Load |
- |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
4 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
- |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
- |
Shader sample (any filter) |
- |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
- |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
- |
8x Multisample RenderTarget |
- |
Other Multisample Count RT |
- |
Multisample Resolve |
- |
Multisample Load |
- |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
- |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
4 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
- |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
 |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
- |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
- |
8x Multisample RenderTarget |
- |
Other Multisample Count RT |
- |
Multisample Resolve |
- |
Multisample Load |
- |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
- |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
4 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
- |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
 |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
- |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
- |
8x Multisample RenderTarget |
- |
Other Multisample Count RT |
- |
Multisample Resolve |
- |
Multisample Load |
- |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
- |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
8 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
- |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
- |
Shader sample (any filter) |
- |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
- |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
- |
8x Multisample RenderTarget |
- |
Other Multisample Count RT |
- |
Multisample Resolve |
- |
Multisample Load |
- |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
- |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
8 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
- |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
 |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
- |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
- |
8x Multisample RenderTarget |
- |
Other Multisample Count RT |
- |
Multisample Resolve |
- |
Multisample Load |
- |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
- |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
8 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
- |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
 |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
- |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
- |
8x Multisample RenderTarget |
- |
Other Multisample Count RT |
- |
Multisample Resolve |
- |
Multisample Load |
- |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
- |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
16 |
Format Support |
 |
Buffer |
 |
Input Assembler Vertex Buffer |
 |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
 |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
 |
RenderTarget |
 |
Blendable RenderTarget |
 |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
 |
8x Multisample RenderTarget |
 |
Other Multisample Count RT |
 |
Multisample Resolve |
 |
Multisample Load |
 |
Display Scan-Out |
- |
Cast Within Bit Layout |
- |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
- |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
16 |
Format Support |
 |
Buffer |
 |
Input Assembler Vertex Buffer |
 |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
 |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
 |
RenderTarget |
 |
Blendable RenderTarget |
 |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
 |
8x Multisample RenderTarget |
 |
Other Multisample Count RT |
 |
Multisample Resolve |
 |
Multisample Load |
 |
Display Scan-Out |
- |
Cast Within Bit Layout |
- |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
- |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
32 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
- |
Shader sample (any filter) |
- |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
- |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
- |
8x Multisample RenderTarget |
- |
Other Multisample Count RT |
- |
Multisample Resolve |
- |
Multisample Load |
- |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
32 |
Format Support |
 |
Buffer |
 |
Input Assembler Vertex Buffer |
 |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
 |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
 |
RenderTarget |
 |
Blendable RenderTarget |
 |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
 |
8x Multisample RenderTarget |
 |
Other Multisample Count RT |
 |
Multisample Resolve |
 |
Multisample Load |
 |
Display Scan-Out |
 |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
 |
Video Processor Output |
 |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
32 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
 |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
 |
RenderTarget |
 |
Blendable RenderTarget |
 |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
 |
8x Multisample RenderTarget |
 |
Other Multisample Count RT |
 |
Multisample Resolve |
 |
Multisample Load |
 |
Display Scan-Out |
 |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
 |
Video Processor Output |
 |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
32 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
- |
Shader sample (any filter) |
- |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
- |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
- |
8x Multisample RenderTarget |
- |
Other Multisample Count RT |
- |
Multisample Resolve |
- |
Multisample Load |
- |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
32 |
Format Support |
 |
Buffer |
 |
Input Assembler Vertex Buffer |
 |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
 |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
 |
RenderTarget |
 |
Blendable RenderTarget |
 |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
 |
8x Multisample RenderTarget |
 |
Other Multisample Count RT |
 |
Multisample Resolve |
 |
Multisample Load |
 |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
 |
Video Processor Output |
 |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
32 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
 |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
 |
RenderTarget |
 |
Blendable RenderTarget |
 |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
 |
8x Multisample RenderTarget |
 |
Other Multisample Count RT |
 |
Multisample Resolve |
 |
Multisample Load |
 |
Display Scan-Out |
- |
Cast Within Bit Layout |
 |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
32 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
- |
Texture2D |
 |
Texture3D |
- |
TextureCube |
- |
Shader ld |
 |
Shader sample (any filter) |
 |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
 |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
 |
RenderTarget |
 |
Blendable RenderTarget |
 |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
- |
8x Multisample RenderTarget |
- |
Other Multisample Count RT |
- |
Multisample Resolve |
- |
Multisample Load |
- |
Display Scan-Out |
- |
Cast Within Bit Layout |
- |
Video Decoder Support |
 |
Video Processor Input |
 |
Video Processor Output |
 |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
32 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
- |
Texture2D |
 |
Texture3D |
- |
TextureCube |
- |
Shader ld |
 |
Shader sample (any filter) |
 |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
 |
Shader gather4_c |
- |
Mipmap |
- |
Mipmap Auto-Generation |
- |
RenderTarget |
- |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
- |
8x Multisample RenderTarget |
- |
Other Multisample Count RT |
- |
Multisample Resolve |
- |
Multisample Load |
- |
Display Scan-Out |
- |
Cast Within Bit Layout |
- |
Video Decoder Support |
 |
Video Processor Input |
 |
Video Processor Output |
 |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
64 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
- |
Texture2D |
 |
Texture3D |
- |
TextureCube |
- |
Shader ld |
 |
Shader sample (any filter) |
 |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
 |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
- |
RenderTarget |
- |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
- |
8x Multisample RenderTarget |
- |
Other Multisample Count RT |
- |
Multisample Resolve |
- |
Multisample Load |
- |
Display Scan-Out |
- |
Cast Within Bit Layout |
- |
Video Decoder Support |
 |
Video Processor Input |
 |
Video Processor Output |
 |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
8 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
- |
Texture2D |
 |
Texture3D |
- |
TextureCube |
- |
Shader ld |
 |
Shader sample (any filter) |
 |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
 |
Shader gather4_c |
- |
Mipmap |
- |
Mipmap Auto-Generation |
- |
RenderTarget |
 |
Blendable RenderTarget |
 |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
- |
8x Multisample RenderTarget |
- |
Other Multisample Count RT |
- |
Multisample Resolve |
- |
Multisample Load |
- |
Display Scan-Out |
- |
Cast Within Bit Layout |
- |
Video Decoder Support |
 |
Video Processor Input |
 |
Video Processor Output |
 |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
16 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
- |
Texture2D |
 |
Texture3D |
- |
TextureCube |
- |
Shader ld |
 |
Shader sample (any filter) |
 |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
 |
Shader gather4_c |
- |
Mipmap |
- |
Mipmap Auto-Generation |
- |
RenderTarget |
 |
Blendable RenderTarget |
 |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
- |
8x Multisample RenderTarget |
- |
Other Multisample Count RT |
- |
Multisample Resolve |
- |
Multisample Load |
- |
Display Scan-Out |
- |
Cast Within Bit Layout |
- |
Video Decoder Support |
 |
Video Processor Input |
 |
Video Processor Output |
 |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
16 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
- |
Texture2D |
 |
Texture3D |
- |
TextureCube |
- |
Shader ld |
 |
Shader sample (any filter) |
 |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
 |
Shader gather4_c |
- |
Mipmap |
- |
Mipmap Auto-Generation |
- |
RenderTarget |
 |
Blendable RenderTarget |
 |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
- |
8x Multisample RenderTarget |
- |
Other Multisample Count RT |
- |
Multisample Resolve |
- |
Multisample Load |
- |
Display Scan-Out |
- |
Cast Within Bit Layout |
- |
Video Decoder Support |
 |
Video Processor Input |
 |
Video Processor Output |
 |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
8 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
- |
Texture2D |
 |
Texture3D |
- |
TextureCube |
- |
Shader ld |
- |
Shader sample (any filter) |
- |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
- |
Mipmap Auto-Generation |
- |
RenderTarget |
- |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
- |
4x Multisample RenderTarget |
- |
8x Multisample RenderTarget |
- |
Other Multisample Count RT |
- |
Multisample Resolve |
- |
Multisample Load |
- |
Display Scan-Out |
- |
Cast Within Bit Layout |
- |
Video Decoder Support |
 |
Video Processor Input |
 |
Video Processor Output |
 |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
16 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
- |
Texture2D |
 |
Texture3D |
- |
TextureCube |
- |
Shader ld |
 |
Shader sample (any filter) |
 |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
 |
Shader gather4_c |
- |
Mipmap |
- |
Mipmap Auto-Generation |
- |
RenderTarget |
- |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
- |
8x Multisample RenderTarget |
- |
Other Multisample Count RT |
- |
Multisample Resolve |
- |
Multisample Load |
- |
Display Scan-Out |
- |
Cast Within Bit Layout |
- |
Video Decoder Support |
 |
Video Processor Input |
 |
Video Processor Output |
 |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
32 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
- |
Texture2D |
 |
Texture3D |
- |
TextureCube |
- |
Shader ld |
 |
Shader sample (any filter) |
 |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
 |
Shader gather4_c |
- |
Mipmap |
- |
Mipmap Auto-Generation |
- |
RenderTarget |
- |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
- |
8x Multisample RenderTarget |
- |
Other Multisample Count RT |
- |
Multisample Resolve |
- |
Multisample Load |
- |
Display Scan-Out |
- |
Cast Within Bit Layout |
- |
Video Decoder Support |
 |
Video Processor Input |
 |
Video Processor Output |
 |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
32 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
- |
Texture2D |
 |
Texture3D |
- |
TextureCube |
- |
Shader ld |
 |
Shader sample (any filter) |
 |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
 |
Shader gather4_c |
- |
Mipmap |
- |
Mipmap Auto-Generation |
- |
RenderTarget |
- |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
- |
8x Multisample RenderTarget |
- |
Other Multisample Count RT |
- |
Multisample Resolve |
- |
Multisample Load |
- |
Display Scan-Out |
- |
Cast Within Bit Layout |
- |
Video Decoder Support |
 |
Video Processor Input |
 |
Video Processor Output |
 |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
8 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
- |
Texture2D |
 |
Texture3D |
- |
TextureCube |
- |
Shader ld |
 |
Shader sample (any filter) |
 |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
 |
Shader gather4_c |
- |
Mipmap |
- |
Mipmap Auto-Generation |
- |
RenderTarget |
 |
Blendable RenderTarget |
 |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
- |
8x Multisample RenderTarget |
- |
Other Multisample Count RT |
- |
Multisample Resolve |
- |
Multisample Load |
- |
Display Scan-Out |
- |
Cast Within Bit Layout |
- |
Video Decoder Support |
 |
Video Processor Input |
 |
Video Processor Output |
 |
Shared Resource |
 |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
8 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
- |
Texture2D |
 |
Texture3D |
- |
TextureCube |
- |
Shader ld |
- |
Shader sample (any filter) |
- |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
- |
Mipmap Auto-Generation |
- |
RenderTarget |
- |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
- |
8x Multisample RenderTarget |
- |
Other Multisample Count RT |
- |
Multisample Resolve |
- |
Multisample Load |
- |
Display Scan-Out |
- |
Cast Within Bit Layout |
- |
Video Decoder Support |
- |
Video Processor Input |
 |
Video Processor Output |
- |
Shared Resource |
- |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
8 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
- |
Texture2D |
 |
Texture3D |
- |
TextureCube |
- |
Shader ld |
- |
Shader sample (any filter) |
- |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
- |
Mipmap Auto-Generation |
- |
RenderTarget |
- |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
- |
8x Multisample RenderTarget |
- |
Other Multisample Count RT |
- |
Multisample Resolve |
- |
Multisample Load |
- |
Display Scan-Out |
- |
Cast Within Bit Layout |
- |
Video Decoder Support |
- |
Video Processor Input |
 |
Video Processor Output |
- |
Shared Resource |
- |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
8 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
- |
Texture2D |
 |
Texture3D |
- |
TextureCube |
- |
Shader ld |
- |
Shader sample (any filter) |
- |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
- |
Mipmap Auto-Generation |
- |
RenderTarget |
- |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
- |
8x Multisample RenderTarget |
- |
Other Multisample Count RT |
- |
Multisample Resolve |
- |
Multisample Load |
- |
Display Scan-Out |
- |
Cast Within Bit Layout |
- |
Video Decoder Support |
- |
Video Processor Input |
 |
Video Processor Output |
- |
Shared Resource |
- |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
16 |
Format Support |
 |
Buffer |
- |
Input Assembler Vertex Buffer |
- |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
- |
Texture2D |
 |
Texture3D |
- |
TextureCube |
- |
Shader ld |
- |
Shader sample (any filter) |
- |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
- |
Mipmap Auto-Generation |
- |
RenderTarget |
- |
Blendable RenderTarget |
- |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
- |
8x Multisample RenderTarget |
- |
Other Multisample Count RT |
- |
Multisample Resolve |
- |
Multisample Load |
- |
Display Scan-Out |
- |
Cast Within Bit Layout |
- |
Video Decoder Support |
- |
Video Processor Input |
 |
Video Processor Output |
- |
Shared Resource |
- |
Tiled Resource |
- |
Target |
Support |
Bits Per Element (BPE) |
16 |
Format Support |
 |
Buffer |
 |
Input Assembler Vertex Buffer |
 |
Input Assembler Index Buffer |
- |
Stream Output Buffer |
- |
Texture1D |
 |
Texture2D |
 |
Texture3D |
 |
TextureCube |
 |
Shader ld |
 |
Shader sample (any filter) |
 |
Shader sample_c (comparison filter) |
- |
Shader sample (mono 1-bit filter) |
- |
Shader gather4 |
- |
Shader gather4_c |
- |
Mipmap |
 |
Mipmap Auto-Generation |
 |
RenderTarget |
 |
Blendable RenderTarget |
 |
Output Merger Logic Op |
- |
Depth/Stencil Target |
- |
Raw UAV and SRV |
- |
Structured UAV and SRV |
- |
Typed UAV |
- |
UAV Typed Store |
- |
UAV Typed Load |
- |
UAV Atomic Add |
- |
UAV Atomic Bitwise Ops |
- |
UAV Atomic Cmp&Store / Cmp&Exch |
- |
UAV Atomic Exchange |
- |
UAV Atomic Signed Min or Max |
- |
UAV Atomic Unsigned Min or Max |
- |
CPU Lockable |
 |
4x Multisample RenderTarget |
 |
8x Multisample RenderTarget |
 |
Other Multisample Count RT |
 |
Multisample Resolve |
 |
Multisample Load |
 |
Display Scan-Out |
- |
Cast Within Bit Layout |
- |
Video Decoder Support |
- |
Video Processor Input |
- |
Video Processor Output |
- |
Shared Resource |
- |
Tiled Resource |
- |
The purpose of the format can change from one hardware feature level to the next.
-
L : typeless format
-
PCS : partially typed, castable and simple layout
-
FCS : fully typed, castable and simple layout
-
FNS : fully typed, non-castable and simple layout
-
PCC : partially typed, castable and complex layout
-
FCC : fully typed, castable and complex layout
-
FNC : fully typed, non-castable and complex layout
-
V : video format
Back buffers and scan outs with the DXGI_FORMAT_R16G16B16A16_FLOAT format contain linear-valued gamma data.
D3D12 Hardware Feature Levels
ID3D10Device::CheckFormatSupport
Programming Guide for DXGI