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Specifies a depth and stencil value.
Syntax
typedef struct D3D12_DEPTH_STENCIL_VALUE {
FLOAT Depth;
UINT8 Stencil;
} D3D12_DEPTH_STENCIL_VALUE;
Members
Depth
Specifies the depth value.
Stencil
Specifies the stencil value.
Remarks
This structure is used in the D3D12_CLEAR_VALUE structure.
Requirements
Requirement | Value |
---|---|
Header | d3d12.h |