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Identifies the type of data contained in an input slot.
Syntax
typedef enum D3D12_INPUT_CLASSIFICATION {
D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA = 0,
D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA = 1
} ;
Constants
D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA Value: 0 Input data is per-vertex data. |
D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA Value: 1 Input data is per-instance data. |
Remarks
Specify one of these values in the member of a D3D12_INPUT_ELEMENT_DESC structure to specify the type of data for the input element of a pipeline state object.
Requirements
Requirement | Value |
---|---|
Header | d3d12.h |