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Get an annotation by name.
Syntax
ID3D10EffectVariable * GetAnnotationByName(
[in] LPCSTR Name
);
Parameters
[in] Name
Type: LPCSTR
Name of the annotation.
Return value
Type: ID3D10EffectVariable*
A pointer to an ID3D10EffectVariable Interface.
Remarks
Use an annotation to attach a piece of metadata to a technique.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10effect.h |