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Get a technique by index.
Syntax
ID3D10EffectTechnique * GetTechniqueByIndex(
[in] UINT Index
);
Parameters
[in] Index
Type: UINT
A zero-based index.
Return value
Type: ID3D10EffectTechnique*
A pointer to an ID3D10EffectTechnique Interface.
Remarks
An effect contains one or more techniques; each technique contains one or more passes. You can access a technique using its name or with an index. For more about techniques, see techniques and passes.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10effect.h |