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Get the geometry shader profile best suited to a given device.
Syntax
LPCSTR D3D10GetGeometryShaderProfile(
[in] ID3D10Device *pDevice
);
Parameters
[in] pDevice
Type: ID3D10Device*
Pointer to the device (see ID3D10Device Interface).
Return value
Type: LPCSTR
The shader profile.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10shader.h |
Library | D3D10.lib |
DLL | D3D10.dll |