Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Optional flags that control the behavior of ID3D10Asynchronous::GetData.
Syntax
typedef enum D3D10_ASYNC_GETDATA_FLAG {
D3D10_ASYNC_GETDATA_DONOTFLUSH = 0x1
} ;
Constants
D3D10_ASYNC_GETDATA_DONOTFLUSH Value: 0x1 Do not flush the command buffer. This can potentially cause an infinite loop if GetData is continually called until it returns S_OK as there may still be commands in the command buffer that need to be processed in order for GetData to return S_OK. Since the commands in the command buffer are not flushed they will not be processed and therefore GetData will never return S_OK. |
Requirements
Requirement | Value |
---|---|
Header | d3d10.h |