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Identify the input devices connected to a Windows app device and identify their capabilities and attributes.
Important APIs: Windows.Devices.Input, Windows.UI.Input, Windows.UI.Xaml.Input
Retrieve mouse properties
The Windows.Devices.Input namespace contains the MouseCapabilities class used to retrieve the properties exposed by one or more connected mice. Just create a new MouseCapabilities object and get the properties you're interested in.
Note The values returned by the properties discussed here are based on all detected mice: Boolean properties return non-zero if at least one mouse supports a specific capability, and numeric properties return the maximum value exposed by any one mouse.
The following code uses a series of TextBlock elements to display the individual mouse properties and values.
private void GetMouseProperties()
{
MouseCapabilities mouseCapabilities = new Windows.Devices.Input.MouseCapabilities();
MousePresent.Text = mouseCapabilities.MousePresent != 0 ? "Yes" : "No";
VertWheel.Text = mouseCapabilities.VerticalWheelPresent != 0 ? "Yes" : "No";
HorzWheel.Text = mouseCapabilities.HorizontalWheelPresent != 0 ? "Yes" : "No";
SwappedButtons.Text = mouseCapabilities.SwapButtons != 0 ? "Yes" : "No";
NumButtons.Text = mouseCapabilities.NumberOfButtons.ToString();
}
Retrieve keyboard properties
The Windows.Devices.Input namespace contains the KeyboardCapabilities class used to retrieve whether a keyboard is connected. Just create a new KeyboardCapabilities object and get the KeyboardPresent property.
The following code uses a TextBlock element to display the keyboard property and value.
private void GetKeyboardProperties()
{
KeyboardCapabilities keyboardCapabilities = new Windows.Devices.Input.KeyboardCapabilities();
KeyboardPresent.Text = keyboardCapabilities.KeyboardPresent != 0 ? "Yes" : "No";
}
Retrieve touch properties
The Windows.Devices.Input namespace contains the TouchCapabilities class used to retrieve whether any touch digitizers are connected. Just create a new TouchCapabilities object and get the properties you're interested in.
Note The values returned by the properties discussed here are based on all detected touch digitizers: Boolean properties return non-zero if at least one digitizer supports a specific capability, and numeric properties return the maximum value exposed by any one digitizer.
The following code uses a series of TextBlock elements to display the touch properties and values.
private void GetTouchProperties()
{
TouchCapabilities touchCapabilities = new Windows.Devices.Input.TouchCapabilities();
TouchPresent.Text = touchCapabilities.TouchPresent != 0 ? "Yes" : "No";
Contacts.Text = touchCapabilities.Contacts.ToString();
}
Retrieve pointer properties
The Windows.Devices.Input namespace contains the PointerDevice class used to retrieve whether any detected devices support pointer input (touch, touchpad, mouse, or pen). Just create a new PointerDevice object and get the properties you're interested in.
Note The values returned by the properties discussed here are based on all detected pointer devices: Boolean properties return non-zero if at least one device supports a specific capability, and numeric properties return the maximum value exposed by any one pointer device.
The following code uses a table to display the properties and values for each pointer device.
private void GetPointerDevices()
{
IReadOnlyList<PointerDevice> pointerDevices = Windows.Devices.Input.PointerDevice.GetPointerDevices();
int gridRow = 0;
int gridColumn = 0;
for (int i = 0; i < pointerDevices.Count; i++)
{
// Pointer device type.
TextBlock textBlock1 = new TextBlock();
Grid_PointerProps.Children.Add(textBlock1);
textBlock1.Text = (i + 1).ToString() + " Pointer Device Type:";
Grid.SetRow(textBlock1, gridRow);
Grid.SetColumn(textBlock1, gridColumn);
TextBlock textBlock2 = new TextBlock();
textBlock2.Text = pointerDevices[i].PointerDeviceType.ToString();
Grid_PointerProps.Children.Add(textBlock2);
Grid.SetRow(textBlock2, gridRow++);
Grid.SetColumn(textBlock2, gridColumn + 1);
// Is external?
TextBlock textBlock3 = new TextBlock();
Grid_PointerProps.Children.Add(textBlock3);
textBlock3.Text = (i + 1).ToString() + " Is External?";
Grid.SetRow(textBlock3, gridRow);
Grid.SetColumn(textBlock3, gridColumn);
TextBlock textBlock4 = new TextBlock();
Grid_PointerProps.Children.Add(textBlock4);
textBlock4.Text = pointerDevices[i].IsIntegrated.ToString();
Grid.SetRow(textBlock4, gridRow++);
Grid.SetColumn(textBlock4, gridColumn + 1);
// Maximum contacts.
TextBlock textBlock5 = new TextBlock();
Grid_PointerProps.Children.Add(textBlock5);
textBlock5.Text = (i + 1).ToString() + " Max Contacts:";
Grid.SetRow(textBlock5, gridRow);
Grid.SetColumn(textBlock5, gridColumn);
TextBlock textBlock6 = new TextBlock();
Grid_PointerProps.Children.Add(textBlock6);
textBlock6.Text = pointerDevices[i].MaxContacts.ToString();
Grid.SetRow(textBlock6, gridRow++);
Grid.SetColumn(textBlock6, gridColumn + 1);
// Physical device rectangle.
TextBlock textBlock7 = new TextBlock();
Grid_PointerProps.Children.Add(textBlock7);
textBlock7.Text = (i + 1).ToString() + " Physical Device Rect:";
Grid.SetRow(textBlock7, gridRow);
Grid.SetColumn(textBlock7, gridColumn);
TextBlock textBlock8 = new TextBlock();
Grid_PointerProps.Children.Add(textBlock8);
textBlock8.Text = pointerDevices[i].PhysicalDeviceRect.X.ToString() + "," +
pointerDevices[i].PhysicalDeviceRect.Y.ToString() + "," +
pointerDevices[i].PhysicalDeviceRect.Width.ToString() + "," +
pointerDevices[i].PhysicalDeviceRect.Height.ToString();
Grid.SetRow(textBlock8, gridRow++);
Grid.SetColumn(textBlock8, gridColumn + 1);
// Screen rectangle.
TextBlock textBlock9 = new TextBlock();
Grid_PointerProps.Children.Add(textBlock9);
textBlock9.Text = (i + 1).ToString() + " Screen Rect:";
Grid.SetRow(textBlock9, gridRow);
Grid.SetColumn(textBlock9, gridColumn);
TextBlock textBlock10 = new TextBlock();
Grid_PointerProps.Children.Add(textBlock10);
textBlock10.Text = pointerDevices[i].ScreenRect.X.ToString() + "," +
pointerDevices[i].ScreenRect.Y.ToString() + "," +
pointerDevices[i].ScreenRect.Width.ToString() + "," +
pointerDevices[i].ScreenRect.Height.ToString();
Grid.SetRow(textBlock10, gridRow++);
Grid.SetColumn(textBlock10, gridColumn + 1);
gridColumn += 2;
gridRow = 0;
}
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