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Kinect for Windows 1.5, 1.6, 1.7, 1.8
This page contains additional help such as links to related information, links to other SDKs that are required, and additional information for developers who may be using a Kinect sensor for development purposes.
- References
- Xbox 360 Developers
References
This section provides links to additional information about related topics.
- Microphone Arrays in Windows
About WASAPI (Windows Audio Session API) - Beamforming
How to Build and Use Microphone Arrays for Windows Vista Microphone Array Support in Windows Vista - NUI and Kinect
“CES 2010: NUI with Bill Buxton” on Channel 9 Real-Time Human Pose Recognition in Parts from a Single Depth Image - SDKs and Tools from Microsoft
DirectX SDK – June 2010 version Microsoft .NET Framework 4 Microsoft .NET Framework 4.5 Microsoft Speech Platform - Runtime (Version 11) Microsoft Visual C++ 2010 Express Microsoft Visual C# 2010 Express Microsoft Visual Studio 2010 Professional—trial edition Microsoft Visual Studio 2012 Express
- Developer resources for Kinect for Windows
Kinect for Windows SDK Forums Coding4Fun Kinect Showcase Kinect for Windows Kinect for Windows Samples
- General Windows development questions
Microsoft Developer Network for the latest documentation to help you create applications for Windows. TechNet for the latest documentation to help you administer the Windows operating system.
Xbox 360 Developers
The Xbox 360 uses a Kinect sensor optimized for the Xbox 360 (as opposed to a Kinect for Windows sensor which is optimized for a personal computer). Here are some Xbox 360 features that are not supported in the Kinect for Windows SDK:
- Initialization of ATG simple shaders
- Implementation of Picture in Picture (PiP)
- Gestures (although you can use depth streams for gesture-like effects)
- Identity
The Kinect for Windows SDK is not designed for developing prototype applications that can be ported to the Xbox 360 console. There are numerous architectural, performance, and behavioral differences between Xbox 360 and Windows. These differences affect how the Kinect technology is implemented for Windows. As a result, design decisions and performance characteristics are often different between the two platforms. We recommend that you use an Xbox 360 development kit (XDK hardware and software) to create an Xbox 360 application.