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Kinect for Windows 1.5, 1.6 (values added), 1.7
Image formats for sensor data streams.
Syntax
typedef enum _NUI_IMAGE_TYPE
{
NUI_IMAGE_TYPE_COLOR,
NUI_IMAGE_TYPE_COLOR_INFRARED,
NUI_IMAGE_TYPE_COLOR_RAW_BAYER,
NUI_IMAGE_TYPE_COLOR_RAW_YUV,
NUI_IMAGE_TYPE_COLOR_YUV,
NUI_IMAGE_TYPE_DEPTH,
NUI_IMAGE_TYPE_DEPTH_AND_PLAYER_INDEX
} NUI_IMAGE_TYPE;
Constants
Constant | Description | |
---|---|---|
NUI_IMAGE_TYPE_COLOR | RGB color data from the color stream. | |
NUI_IMAGE_TYPE_COLOR_INFRARED | Infrared data from the infrared stream. Introduced in 1.6. | |
NUI_IMAGE_TYPE_COLOR_RAW_BAYER | Bayer color data (8 bits per pixel, layout in alternating pixels of red, green, and blue) from the color stream. Introduced in 1.6. | |
NUI_IMAGE_TYPE_COLOR_RAW_YUV | Raw YUV color data (YUYV) from the color stream before conversion to RGB32. | |
NUI_IMAGE_TYPE_COLOR_YUV | YUV color data from the color stream converted to RGB32. | |
NUI_IMAGE_TYPE_DEPTH | Depth data from the depth stream. | |
NUI_IMAGE_TYPE_DEPTH_AND_PLAYER_INDEX | Depth data combined with player index data. Player index data identifies pixels in the depth map that belong to a player; player index is generated by the skeleton tracking system. |
Requirements
Header: Declared in NuiImageCamera.h; however, include NuiApi.h in your project.