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Kinect for Windows 1.5, 1.6, 1.7, 1.8
Gets the horizontal angle, the range of which is [-50, 50] degrees between the Kinect and the direction of the audio source. 0 degrees is in the center, positive angles are to the right, and negative angles are to the left.
Syntax
public double Angle { get; }
'Declaration
Public ReadOnly Property Angle As Double
Property Value
Type: Double
The angle.
Remarks
The angle is the direction that the sensor is actively listening. It is the horizontal angle of the beam in camera coordinates, when facing the Kinect.
- The x- and z-axes define the horizontal plane.
- The horizontal angle is relative to the z-axis, which is perpendicular to the Kinect.
- 0 degrees is in the center, positive angles are to the right, and negative angles are to the left.
For more information about getting the angle of the audio source, see KinectAudio DMO.
Requirements
Namespace: Microsoft.Kinect
Assembly: Microsoft.Kinect (in microsoft.kinect.dll)
See Also
Reference
BeamAngleChangedEventArgs Class
BeamAngleChangedEventArgs Members
Microsoft.Kinect Namespace