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The following table shows values that are flags that identify options for clearing various types of surfaces.
Value | Description |
---|---|
D3DMCLEAR_TARGET | Clears the render target. |
D3DMCLEAR_ZBUFFER | Clears the depth buffer. |
D3DMCLEAR_STENCIL | Clears the stencil buffer. |
D3DMCLEAR_VALID | Used as a mask to validate combinations of the other flags. |
Requirements
OS Versions: Windows CE 5.0 and later.
Header: D3dmtypes.h.
See Also
Direct3D Mobile Macros | IDirect3DMobileDevice::Clear
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