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This method is used to define the properties of a transformation matrix.
HRESULT SetTransform( D3DMTRANSFORMSTATETYPE State, CONST D3DMMATRIX* pMatrix, D3DMFORMAT Format);
Parameters
- State
[in] A D3DMTRANSFORMSTATETYPE value that identifies the type of transformation matrix. - pMatrix
[in] A pointer to a D3DMMATRIX structure that contains the data for the matrix. - Format
[in] A D3DMFORMAT value that identifies the numerical format of the data in the matrix. This value can only be D3DMFMT_D3DMVALUE_FLOAT or D3DMFMT_D3DMVALUE_FIXED.
Return Values
If the method succeeds, the return value is D3DM_OK (see D3DM Values).
If the method fails, the return value can be D3DMERR_INVALIDCALL (see D3DMERR Values).
Requirements
OS Versions: Windows CE 5.0 and later.
Header: D3dm.h.
Link Library: D3dm.lib, D3dmguid.lib.
See Also
IDirect3DMobileDevice | D3DMTRANSFORMSTATETYPE | D3DMMATRIX | D3DMFORMAT
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