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This method sets the state value for the currently assigned texture.
HRESULT SetTextureStageState( DWORD Stage, D3DMTEXTURESTAGESTATETYPE Type, DWORD Value);
Parameters
- Stage
[in] Stage identifier of the texture for which the state value is set. Stage identifiers are zero-based. Devices can have up to eight set textures, so the maximum value allowed for Stage is 7. - Type
[in] Texture state to set. This parameter can be any member of the D3DMTEXTURESTAGESTATETYPE enumerated type. - Value
[in] State value to set. The meaning of this value is determined by the Type parameter.
Return Values
If the method succeeds, the return value is D3DM_OK (see D3DM Values).
If the method fails, the return value can be D3DMERR_INVALIDCALL (see D3DMERR Values).
Requirements
OS Versions: Windows CE 5.0 and later.
Header: D3dm.h.
Link Library: D3dm.lib, D3dmguid.lib.
See Also
IDirect3DMobileDevice | D3DMTEXTURESTAGESTATETYPE
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