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This method sets the current texture palette.
HRESULT SetCurrentTexturePalette( UINT PaletteNumber);
Parameters
- PaletteNumber
[in] Value that specifies the texture palette to set as the current texture palette.
Return Values
If the method succeeds, the return value is D3DM_OK (see D3DM Values).
If the method fails, the return value can be D3DMERR_INVALIDCALL (see D3DMERR Values).
Remarks
A single logical palette is associated with the device, and is shared by all texture stages.
Requirements
OS Versions: Windows CE 5.0 and later.
Header: D3dm.h.
Link Library: D3dm.lib, D3dmguid.lib.
See Also
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