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This method is used to obtain an approximation of the amount of available memory that can be allocated for textures.
UNIT GetAvailableTextureMem();
Parameters
None.
Remarks
As with implementations for Windows-based desktop systems, this method will return a rough estimate of the amount of memory available for texture allocation. Unlike the Windows-based desktop implementations, texture memory may not be solely a function of video memory. The value returned from IDirect3DMobileDevice::GetAvailableTextureMem reflects the memory pool defined by the D3DMSURFCAPS_SYSTEXTURE and D3DMSURFCAPS_VIDTEXTURE capability bits (see D3DMSURFCAPS Values) for texture memory allocation.
Requirements
OS Versions: Windows CE 5.0 and later.
Header: D3dm.h.
Link Library: D3dm.lib, D3dmguid.lib.
See Also
IDirect3DMobileDevice | D3DMSURFCAPS Values
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