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The following table shows values that are used in the VertexProcessingCaps member of the D3DMCAPS structure to describe the device's capabilities for transforming vertices.
Value | Description |
---|---|
D3DMVTXPCAPS_TEXGEN | Indicates that the device is capable of generating texture coordinates. |
D3DMVTXPCAPS_MATERIALSOURCE | Indicates that the device is capable of multiplexing material inputs into the lighting equations. |
D3DMVTXPCAPS_DIRECTIONALLIGHTS | Indicates that the device supports directional lights. |
D3DMVTXPCAPS_POSITIONALLIGHTS | Indicates that the device supports point lights. |
D3DMVTXPCAPS_LOCALVIEWER | Indicates that the device supports the local viewer option for computing specular highlights. This corresponds to the D3DMRS_LOCALVIEWER render state (see D3DMRENDERSTATETYPE). |
D3DMVTXPCAPS_CLIPSTATUS | Indicates that the device supports IDirect3DMobileDevice::GetInfo extensions for calls to IDirect3DMobileDevice::GetClipStatus. |
Requirements
OS Versions: Windows CE 5.0 and later.
Header: D3dmcaps.h.
See Also
Direct3D Mobile Capability Bits | Direct3D Mobile Macros
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