Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
The following table shows values that are used in the ShadeCaps member of the D3DMCAPS structure to describe the shading operations that a device supports. For more information, see D3DMSHADEMODE.
Value | Description |
---|---|
D3DMPSHADECAPS_COLORGOURAUDRGB | Indicates that the device supports Gouraud shading for diffuse color parameters. |
D3DMPSHADECAPS_SPECULARGOURAUDRGB | Indicates that the device supports Gouraud shading for specular color parameters. |
D3DMPSHADECAPS_ALPHAGOURAUDBLEND | Indicates that the device supports Gouraud shading for the diffuse alpha parameter. |
D3DMPSHADECAPS_FOGGOURAUD | Indicates that the device supports Gouraud shading for the fog (specular alpha) parameter. |
Requirements
OS Versions: Windows CE 5.0 and later.
Header: D3dmcaps.h.
See Also
Direct3D Mobile Capability Bits | Direct3D Mobile Macros
Send Feedback on this topic to the authors