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This enumeration provides values used in the D3DMLIGHT structure to describe the types of lights that are available in Direct3D Mobile.
typedef enum _D3DMLIGHTTYPE { D3DMLIGHT_POINT = 1, D3DMLIGHT_DIRECTIONAL = 3, D3DMLIGHT_FORCE_ULONG = 0x7fffffff,} D3DMLIGHTTYPE;
Elements
- D3DMLIGHT_POINT
Indicates a point light. Point lights exist at a particular point in space and emit equal amounts of light in all directions. - D3DMLIGHT_DIRECTIONAL
Indicates a directional light. Directional lights mimic lights that exist at an infinite distance and emit light only along one vector, their direction. - D3DMLIGHT_FORCE_ULONG
Forces the compiler to interpret the enumeration as a ULONG value. This value is not used directly in Direct3D Mobile programming.
Requirements
OS Versions: Windows CE 5.0 and later.
Header: D3dmtypes.h.
See Also
Direct3D Mobile Enumerations | D3DMLIGHT
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