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These macros help specify the number of dimensions of a texture coordinate set when constructing flexible vertex format (FVF) values.
#define D3DMFVF_TEXCOORDSIZE1(CoordIndex) (D3DMFVF_TEXCOORDCOUNT1 << \ (CoordIndex*2 + 16))#define D3DMFVF_TEXCOORDSIZE2(CoordIndex) (D3DMFVF_TEXCOORDCOUNT2)#define D3DMFVF_TEXCOORDSIZE3(CoordIndex) (D3DMFVF_TEXCOORDCOUNT3 << \ (CoordIndex*2 + 16))
Parameters
- CoordIndex
A value specifying the texture coordinate set in an FVF.
Remarks
Use the D3DMFVF_TEXCOORDSIZE1 macro for one-dimensional coordinate sets, D3DMFVF_TEXCOORDSIZE2 for two-dimensional coordinate sets, and D3DMFVF_TEXCOORDSIZE3 for three-dimensional coordinate sets.
Requirements
OS Versions: Windows CE 5.0 and later.
Header: D3dmtypes.h.
See Also
Direct3D Mobile Macros | D3DMFVF Values
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