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This macro sets the numerical format of a specified texture coordinate set in a flexible vertex format (FVF) to be signed 16.16 floating point values.
#define D3DMFVF_TEXCOORDFIXED(CoordIndex) \ (D3DMFVF_TEXCOORDFORMAT_FIXED << (CoordIndex*2 + 24))
Parameters
- CoordIndex
An integer value identifying a texture coordinate set in an FVF.
Requirements
OS Versions: Windows CE 5.0 and later.
Header: D3dmtypes.h.
See Also
Direct3D Mobile Macros | D3DMFVF Values | Vertex Data Description
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