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This structure contains information on the width, height, bits per pixel (bpp), frequency, and format.
struct GPEMode {int modeId;int width;int height;int Bpp;int frequency;EGPEFormat format;};
Members
- modeId
Number determined by the developer. Each video mode, resolution, bit-depth, and vertical retrace frequency, has a number determined by the driver developer. - width
Width of primary surface, or screen, in pixels. For example, 640. - height
Height of primary surface, or screen, in pixels. For example, 480. - Bpp
Bpp, number of bits that represent each pixel on a screen. For example 16 bpp is 2 to 16th power, which is 65,536 possible unique colors per pixel. - frequency
Monitor frequency, the vertical retrace frequency. Which is the number of whole screen scans of the cathode ray tube gun per second. - format
RGB representation. Specifies how the bits in a pixel represent RGB, such as how many bits are used for red, green, or blue, or a palletized value where the pixel value is an offset into a palette.
Requirements
OS Versions: Windows CE 1.0 and later.
Header: Gpe.h.
See Also
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