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This structure contains the contents of the D3DMOP_VERTEXBUFFER command token (see D3DM_OPERATION), which informs the driver that it should change the current vertex buffer.
typedef struct _D3DM_VERTEXBUFFER { DWORD StreamIndex; ULONG BufferId; DWORD Stride;} D3DM_VERTEXBUFFER, * LPD3DM_VERTEXBUFFER;
Members
- StreamIndex
A DWORD value that identifies the vertex data stream for the new vertex buffer. - BufferId
A ULONG value that contains the address of the new vertex buffer. - Stride
A DWORD value that identifies the size, in bytes, of the vertices in the new vertex buffer.
Requirements
OS Versions: Windows CE 5.0
Header: D3dmddk.h.
See Also
Direct3D Mobile Driver Structures | Rendering Primitives | D3DM_OPERATION
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