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This structure contains the contents of the D3DMOP_TRANSFORM command token (see D3DM_OPERATION), which informs the driver that it should change one of the transformation matrices.
typedef struct _D3DM_TRANSFORM { D3DMTRANSFORMSTATETYPE TransformType; D3DMMATRIX Matrix; D3DMFORMAT Format;} D3DM_TRANSFORM, * LPD3DM_TRANSFORM;
Members
- TransformType
An element of the D3DMTRANSFORMSTATETYPE enumeration that identifies the transformation matrix to change. - Matrix
A D3DMMATRIX structure containing the new values for the specified transformation matrix. - Format
A D3DMFORMAT value that specifies the numerical format of the numbers in the transformation matrix.
Requirements
OS Versions: Windows CE 5.0
Header: D3dmddk.h.
See Also
Direct3D Mobile Driver Structures | D3DM_OPERATION | D3DMTRANSFORMSTATETYPE | D3DMMATRIX | D3DMFORMAT
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