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This enumeration is used in D3DM_RESOURCEMANAGER_DATA structures to identify instructions for the driver's resource manager.
typedef enum _D3DM_RESOURCEMANAGER_ACTION { D3DM_RESACTION_DISCARD_BYTES = 0, D3DM_RESACTION_SET_PRIORITY = 1, D3DM_RESACTION_PRELOAD = 2, D3DM_RESACTION_FORCE_ULONG = 0xFFFFFFFF, // force 32-bit size enum} D3DM_RESOURCEMANAGER_ACTION;
Elements
- D3DM_RESACTION_DISCARD_BYTES
This value indicates that the resource manages should flush D3DM_RESOURCEMANAGER_DATA.nDiscardBytes bytes from the managed memory pool. - D3DM_RESACTION_SET_PRIORITY
This value indicates that the resource manager should set a new priority value for the surface identified in D3DM_RESOURCEMANAGER_DATA.nSurfaceID. - D3DM_RESACTION_PRELOAD
This value indicates that the resource manager should preload the surface identified in D3DM_RESOURCEMANAGER_DATA.nSurfaceID. - D3DM_RESACTION_FORCE_ULONG
This value is used to force the compiler to interpret the enumeration as a ULONG value. It is not used directly in Direct3D Mobile programming.
Requirements
OS Versions: Windows CE 5.0
Header: D3dmddk.h.
See Also
Direct3D Mobile Driver Enumerations | D3DM_RESOURCEMANAGER_DATA
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