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This structure contains the contents of the D3DMOP_RENDERTARGET command token (see D3DM_OPERATION), which informs the driver that it must switch its current render target or depth and stencil buffer.
typedef struct _D3DM_RENDERTARGET { ULONG RenderTarget; ULONG ZBuffer;} D3DM_RENDERTARGET, * LPD3DM_RENDERTARGET;
Members
- RenderTarget
A ULONG value containing the address of the new render target. - ZBuffer
A ULONG value containing the address of the new depth and stencil buffer.
Requirements
OS Versions: Windows CE 5.0
Header: D3dmddk.h.
See Also
Direct3D Mobile Driver Structures | D3DM_OPERATION
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