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This structure contains the contents of the D3DMOP_RENDERSTATE command token (see D3DM_OPERATION), which informs the driver that must change one of its render states.
typedef struct _D3DM_RENDERSTATE { D3DMRENDERSTATETYPE RenderState; D3DMVALUE Value;} D3DM_RENDERSTATE, *LPD3DM_RENDERSTATE;
Members
- RenderState
An element from the D3DMRENDERSTATETYPE enumeration that specifies the render state that the driver must change. - Value
A D3DMVALUE that specifies the new value of the render state.
Requirements
OS Versions: Windows CE 5.0
Header: D3dmddk.h.
See Also
Direct3D Mobile Driver Structures | D3DM_OPERATION | D3DMRENDERSTATETYPE | D3DMVALUE
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