Note
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The D3DRS_WRAP0 through D3DRS_WRAP3 render states (see D3DMRENDERSTATETYPE) enable and disable u- and v-wrapping for various textures in the device's multitexture cascade. You can set these render states to a combination of the D3DMWRAPCOORD Values and flags to enable wrapping in first, second, and third, directions of the texture. Use a value of zero to disable wrapping altogether. Texture wrapping is disabled in all directions for all texture stages by default.
For a conceptual overview, see Texture Wrapping.
See Also
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