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This structure is passed when an event is pulsed with PulseEvent.
typedef struct __CEL_EVENT_PULSE {HANDLEhEvent;} CEL_EVENT_PULSE, *PCEL_EVENT_PULSE;
Members
- hEvent
Handle of the event that is being pulsed.
Requirements
OS Versions: Windows CE 3.0 and later.
Header: Celog.h.
See Also
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