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This structure stores information on the state of a memory or I/O window.
typedef struct SS_WINDOW_STATE{HANDLEhSocket;
UINT16fState;
UINT8fSpeed;
UINT8Reserved;
UINT32uSize;
UINT32uBase;
UINT32uOffset;
} SS_WINDOW_STATE, *PSS_WINDOW_STATE;
Members
- hSocket
Socket handle. - fState
Bit encoded window state. - fSpeed
Bit encoded access speed. - Reserved
Reserved. - uSize
On input, size requested by the caller. On output, it is the size actually mapped. - uBase
Physical address of the beginning of the window. Used in conjunction with uOffset. On input,uBase + uOffset
is the PC Card address the caller intends to map. On output,uBase + uOffset
is the address that is actually mapped. - uOffset
Offset in PC card memory.
Requirements
OS Versions: Windows CE 5.0 and later
Header: Socksv2.h
See Also
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