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This structure contains the contents of the D3DMOP_DRAWPRIMITIVE command token (see D3DM_OPERATION), which instructs the driver to draw primitives using the current driver state and vertices from the current index buffer.
typedef struct _D3DM_DRAWPRIMITIVE { D3DMPRIMITIVETYPE PrimType; DWORD StartVertex; DWORD PrimitiveCount;} D3DM_DRAWPRIMITIVE, * LPD3DM_DRAWPRIMITIVE;
Members
- PrimType
A D3DMPRIMITIVETYPE value that specifies the type of primitive to draw. - StartVertex
A DWORD value that specifies the first vertex in the vertex buffer for the first primitive that the driver should draw. - PrimitiveCount
A DWORD value that specifies the number of primitive the driver should draw.
Requirements
OS Versions: Windows CE 5.0
Header: D3dmddk.h.
See Also
Direct3D Mobile Driver Structures | D3DM_OPERATION | D3DMPRIMITIVETYPE
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