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This structure contains the header data for a single command token in a command buffer.
typedef struct _D3DM_COMMAND { BYTE nCommand; BYTE nReserved; WORD nCount;} D3DM_COMMAND, *LPD3DM_COMMAND;
Members
- nCommand
A BYTE value that identifies the command for this token. The specific value is taken from the D3DM_OPERATION enumeration. - nReserved
A BYTE value used to keep 32-bit alignment within the structure. Do not use. - nCount
A WORD value identifying the number of command data structures within this command token.
Remarks
In the command buffer, a D3DM_COMMAND structure is immediately followed by nCount operation-specific data structures. The number and type of the trailing structures is specified on a per-operation basis as defined by the elements of the D3DM_OPERATION enumeration.
Requirements
OS Versions: Windows CE 5.0
Header: D3dmddk.h.
See Also
Direct3D Mobile Driver Structures | Command Buffer Structure
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