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This structure contains the contents of the D3DMOP_COLORFILL command token (see D3DM_OPERATION), which instructs the driver to fill a rectangle on a surface with a color.
typedef struct _D3DM_COLORFILL { D3DMCOLOR Color; ULONG SurfaceId; RECT Rect;} D3DM_COLORFILL, * LPD3DM_COLORFILL;
Members
- Color
A D3DMCOLOR value specifying the color that the driver should use in the fill operation. - SurfaceId
A ULONG value that specifies the surface that the driver should fill the a rectangle on. - Rect
A RECT structure that specifies the size and location of the rectangle.
Requirements
OS Versions: Windows CE 5.0
Header: D3dmddk.h.
See Also
Direct3D Mobile Driver Structures | D3DMCOLOR | RECT
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