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This function reports the number of passes that a driver must make to render the current texture blending operation.
typedef DWORD (*D3DM_VALIDATEDEVICE_PTR)(D3DM_VALIDATEDEVICE_DATA *);
Parameters
- D3DM_VALIDATEDEVICE_DATA
[in, out] A pointer to a D3DM_VALIDATEDEVICE_DATA structure that describes the number of passes the driver needs based on the current texture state.
Return Values
Implement this function so that it returns D3DM_DRIVER_HANDLED when it succeeds and D3DM_DRIVER_NOTHANDLED when it fails.
Remarks
If the call to D3DM_ValidateDevice fails, the behavior for setting D3DM_VALIDATEDEVICE_DATA.NumPasses is undefined.
Requirements
OS Versions: Windows CE 5.0
Header: D3dmddk.h.
Link Library: Developer implemented.
See Also
Direct3D Mobile Driver Functions | D3DM_VALIDATEDEVICE_DATA
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