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Microsoft Speech API 5.3
ISpRecognizer::IsUISupported
ISpRecognizer::IsUISupported checks if the underlying speech engine implements a certain type of user-interface component.
See the SR Engine Guide for further information on how an SR engine implements UI.
[local] HRESULT IsUISupported(
const WCHAR *pszTypeOfUI,
void *pvExtraData,
ULONG cbExtraData,
BOOL *pfSupported
);
Parameters
- pszTypeOfUI
[in] Address of a pointer to a null-terminated string containing the UI type information. - pvExtraData
[in] Additional information for the call. The SR engine implementer dictates the format and usage of the data provided. - cbExtraData
[in] Size, in bytes, of pvExtraData. The SR engine implementer dictates the format and usage of the data provided. - pfSupported
[out] Address of a variable that receives the value indicating support for the interface. This value is set to TRUE when this interface is supported; otherwise set to FALSE. If this value is TRUE, but the return code is S_FALSE, the UI type (pszTypeOfUI) is supported, but not with the current parameters or run-time environment. Check with the engine implementer to verify run-time requirements.
Return values
Value |
S_OK |
S_FALSE |
E_INVALIDARG |
FAILED(hr) |
Example
The following code snippet illustrates the use of ISpRecognizer::IsUISupported using SPDUI_UserTraining.
// Declare local identifiers:
HRESULT hr = S_OK;
CComPtr<ISpRecognizer> cpRecognizer;
BOOL fSupported;
// Ask current recognizer if it supports user training.
hr = cpRecognizer->IsUISupported(SPDUI_UserTraining, NULL, NULL, &fSupported;);
if (SUCCEEDED(hr))
{
// If fSupported = TRUE, then current speech recognizer
// supports user training; so, do stuff here.
}