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In the Shader Designer, filter nodes transform an input—for example, a color or texture sample—into a figurative color value. These figurative color values are commonly used in non-photorealistic rendering or as components in other visual effects.
Filter node reference
Node |
Details |
Properties |
---|---|---|
Blur |
Blurs pixels in a texture by using a Gaussian function. You can use this to reduce color detail or noise in a texture. Input:
Output:
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Desaturate |
Reduces the amount of color in the specified color. As color is removed, the color value approaches its gray-scale equivalent. Input:
Output:
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Edge Detection |
Detects edges in a texture by using a Canny edge detector. Edge pixels are output as white; non-edge pixels are output as black. You can use this to identify edges in a texture so that you can use additional effects to treat edge pixels. Input:
Output:
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Sharpen |
Sharpens a texture. You can use this to highlight fine details in a texture. Input:
Output:
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