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Get an object monitor lock.
Namespace: Microsoft.TeamFoundation.Framework.Server
Assembly: Microsoft.TeamFoundation.Framework.Server (in Microsoft.TeamFoundation.Framework.Server.dll)
Syntax
'Declaration
Public Function Lock ( _
lockObject As Object, _
lockType As LockManager.LockType, _
requestId As Long _
) As LockManager.ObjectLockFrame
public LockManager.ObjectLockFrame Lock(
Object lockObject,
LockManager.LockType lockType,
long requestId
)
public:
LockManager::ObjectLockFrame Lock(
Object^ lockObject,
LockManager::LockType lockType,
long long requestId
)
member Lock :
lockObject:Object *
lockType:LockManager.LockType *
requestId:int64 -> LockManager.ObjectLockFrame
public function Lock(
lockObject : Object,
lockType : LockManager.LockType,
requestId : long
) : LockManager.ObjectLockFrame
Parameters
lockObject
Type: System.ObjectThe name of a lock to acquire.
lockType
Type: Microsoft.TeamFoundation.Framework.Server.LockManager.LockTypeThe lock type to obtain.
- requestId
Type: System.Int64
Return Value
Type: Microsoft.TeamFoundation.Framework.Server.LockManager.ObjectLockFrame
The disposable lock frame object to release the lock on dispose.
Remarks
Use pattern: ... any work before lock is taken using (LockManager.Lock(objectToLock, lockType)) { ... some work inside a lock } ... any work after lock is released. Please do not use outside this "using" pattern. Be very careful - this method returns a disposable struct (that is not a class but a value type). Use GetLock/ReleaseLock directly if you must take lock manager locks outside a "using" pattern.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.