Note
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Copies the texture object to the destination, by doing a deep copy.
void copy_to(
texture & _Dest
) const;
void copy_to(
writeonly_texture_view<_Value_type, _Rank> & _Dest
) const;
Parameters
_Dest
The object to copy to._Rank
The rank of the texture._Value_type
The type of the elements in the texture.
Requirements
Header: amp_graphics.h
Namespace: Concurrency::graphics