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Blocks execution of all threads in a tile until all outstanding tile_static memory accesses have been completed. This ensures that tile_static memory accesses are visible to other threads in the thread tile, and that accesses are executed in program order.
inline void tile_static_memory_fence(
const tile_barrier & _Barrier
) restrict(amp);
Parameters
- _Barrier
A tile_barrier object.
Requirements
Header: amp.h
Namespace: Concurrency::direct3d