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Gets or sets the priority of the build.
Namespace: Microsoft.TeamFoundation.Build.Server
Assembly: Microsoft.TeamFoundation.Build.Server (in Microsoft.TeamFoundation.Build.Server.dll)
Syntax
'Declaration
<ClientPropertyAttribute(ClientVisibility.Public, Direction := ClientPropertySerialization.ClientToServerOnly)> _
Public Property Priority As QueuePriority
[ClientPropertyAttribute(ClientVisibility.Public, Direction = ClientPropertySerialization.ClientToServerOnly)]
public QueuePriority Priority { get; set; }
[ClientPropertyAttribute(ClientVisibility::Public, Direction = ClientPropertySerialization::ClientToServerOnly)]
public:
property QueuePriority Priority {
QueuePriority get ();
void set (QueuePriority value);
}
[<ClientPropertyAttribute(ClientVisibility.Public, Direction = ClientPropertySerialization.ClientToServerOnly)>]
member Priority : QueuePriority with get, set
function get Priority () : QueuePriority
function set Priority (value : QueuePriority)
Property Value
Type: Microsoft.TeamFoundation.Build.Server.QueuePriority
Returns QueuePriority.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.