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Serializer RolePlayerConnectDirectiveSerializer for DomainClass RolePlayerConnectDirective.
Inheritance Hierarchy
System.Object
Microsoft.VisualStudio.Modeling.DomainClassXmlSerializer
Microsoft.VisualStudio.Modeling.DslDefinition.DomainElementSerializer
Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveSerializer
Namespace: Microsoft.VisualStudio.Modeling.DslDefinition
Assembly: Microsoft.VisualStudio.Modeling.Sdk.DslDefinition.12.0 (in Microsoft.VisualStudio.Modeling.Sdk.DslDefinition.12.0.dll)
Syntax
'Declaration
Public NotInheritable Class RolePlayerConnectDirectiveSerializer _
Inherits DomainElementSerializer
public sealed class RolePlayerConnectDirectiveSerializer : DomainElementSerializer
public ref class RolePlayerConnectDirectiveSerializer sealed : public DomainElementSerializer
[<Sealed>]
type RolePlayerConnectDirectiveSerializer =
class
inherit DomainElementSerializer
end
public final class RolePlayerConnectDirectiveSerializer extends DomainElementSerializer
The RolePlayerConnectDirectiveSerializer type exposes the following members.
Constructors
Name | Description | |
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RolePlayerConnectDirectiveSerializer | RolePlayerConnectDirectiveSerializer Constructor |
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Properties
Name | Description | |
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MonikerAttributeName | Cannot be monikerized. (Overrides DomainElementSerializer.MonikerAttributeName.) |
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MonikerTagName | Cannot be monikerized. (Overrides DomainElementSerializer.MonikerTagName.) |
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XmlTagName | This is the XML tag name used to serialize an instance of RolePlayerConnectDirective. (Overrides DomainElementSerializer.XmlTagName.) |
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Methods
Name | Description | |
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CalculateQualifiedName | This method calculates a moniker to a given RolePlayerConnectDirective instance. (Overrides DomainElementSerializer.CalculateQualifiedName(DomainXmlSerializerDirectory, ModelElement).) |
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Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
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GetHashCode | Serves as the default hash function. (Inherited from Object.) |
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GetMonikerQualifier | A domain class can be monikerized in different ways: standard /qualifier/key mechanism, custom moniker, or element ID. If the domain class is serialized using standard /qualifier/key mechanism, this method returns the qualifier of the moniker; if the domain class uses other ways for monikerization, this method returns empty string. (Overrides DomainElementSerializer.GetMonikerQualifier(DomainXmlSerializerDirectory, ModelElement).) |
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GetType | Gets the Type of the current instance. (Inherited from Object.) |
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Read | Public Read() method that deserializes one RolePlayerConnectDirective instance from XML. (Overrides DomainElementSerializer.Read(SerializationContext, ModelElement, XmlReader).) |
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ReadRootElement | Deserializes the root model element from XML. (Inherited from DomainClassXmlSerializer.) |
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Reset | Reset the serializer (Inherited from DomainElementSerializer.) |
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ToString | Returns a string that represents the current object. (Inherited from Object.) |
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TryCreateInstance | This method creates a correct instance of RolePlayerConnectDirective based on the tag currently pointed by the reader. If the reader is positioned at a serialized RolePlayerConnectDirective, a new RolePlayerConnectDirective instance will be created in the given partition, otherwise null is returned. (Overrides DomainElementSerializer.TryCreateInstance(SerializationContext, XmlReader, Partition).) |
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TryCreateMonikerInstance | This method creates a Moniker of the correct derived (including RolePlayerConnectDirective itself) instance of RolePlayerConnectDirective based on the tag currently pointed by the reader. (Overrides DomainElementSerializer.TryCreateMonikerInstance(SerializationContext, XmlReader, ModelElement, Guid, Partition).) |
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Write(SerializationContext, ModelElement, XmlWriter) | Serializes the model element instance associated with this serializer instance into XML. (Inherited from DomainClassXmlSerializer.) |
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Write(SerializationContext, ModelElement, XmlWriter, RootElementSettings) | Public Write() method that serializes one RolePlayerConnectDirective instance into XML. (Overrides DomainElementSerializer.Write(SerializationContext, ModelElement, XmlWriter, RootElementSettings).) |
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WriteMoniker | Public WriteMoniker() method that writes a monikerized RolePlayerConnectDirective instance into XML. (Overrides DomainElementSerializer.WriteMoniker(SerializationContext, ModelElement, XmlWriter, ModelElement, DomainRelationshipXmlSerializer).) |
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WriteRootElement | Serializes the root model element instance associated with this serializer instance into XML. (Inherited from DomainClassXmlSerializer.) |
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Thread Safety
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.