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The event is raised when a handle is signaled. Client implementations should decide if the wait can continue based on which handle(s) have been signaled so far.
Namespace: Microsoft.VisualStudio.Shell.Interop
Assembly: Microsoft.VisualStudio.Shell.Interop.10.0 (in Microsoft.VisualStudio.Shell.Interop.10.0.dll)
Syntax
'Declaration
Function OnHandleSignaled ( _
nHandle As UInteger, _
<OutAttribute> ByRef pfContinue As Boolean _
) As Integer
int OnHandleSignaled(
uint nHandle,
out bool pfContinue
)
int OnHandleSignaled(
[InAttribute] unsigned int nHandle,
[OutAttribute] bool% pfContinue
)
abstract OnHandleSignaled :
nHandle:uint32 *
pfContinue:bool byref -> int
function OnHandleSignaled(
nHandle : uint,
pfContinue : boolean
) : int
Parameters
- nHandle
Type: System.UInt32
The handle.
- pfContinue
Type: System.Boolean%
If false, tells the common message pump to quit and return S_OK.
Return Value
Type: System.Int32
If the method succeeds, it returns S_OK. If it fails, it returns an error code.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.