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Gets the project load priority, which determines whether the project should be kept as an unloaded project the next time the solution is opened.
Namespace: Microsoft.VisualStudio.Shell.Interop
Assembly: Microsoft.VisualStudio.Shell.Interop.10.0 (in Microsoft.VisualStudio.Shell.Interop.10.0.dll)
Syntax
'Declaration
Function GetProjectLoadPriority ( _
ByRef refguidProject As Guid, _
<OutAttribute> ByRef pLoadState As UInteger _
) As Integer
int GetProjectLoadPriority(
ref Guid refguidProject,
out uint pLoadState
)
int GetProjectLoadPriority(
[InAttribute] Guid% refguidProject,
[OutAttribute] unsigned int% pLoadState
)
abstract GetProjectLoadPriority :
refguidProject:Guid byref *
pLoadState:uint32 byref -> int
function GetProjectLoadPriority(
refguidProject : Guid,
pLoadState : uint
) : int
Parameters
- refguidProject
Type: System.Guid%
The GUID of the project
- pLoadState
Type: System.UInt32%
[out] The _VSProjectLoadPriority.
Return Value
Type: System.Int32
If the method succeeds, it returns S_OK. If it fails, it returns an error code.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.