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Places an interface in the .idl file as a dispatch interface.
[dispinterface]
Remarks
When the dispinterface C++ attribute precedes an interface, it causes the interface to be placed inside the library block in the generated .idl file.
Unless you specify a base class, a dispatch interface will derive from IDispatch. You must specify an id for the members of a dispatch interface.
The usage example for dispinterface in the MIDL documentation:
dispinterface helloPro
{ interface hello; };
is not valid for the dispinterface attribute.
Example
See the example for bindable for an example of how to use dispinterface.
Requirements
Attribute Context
Applies to |
interface |
Repeatable |
No |
Required attributes |
None |
Invalid attributes |
dual, object, oleautomation, local, ms_union |
For more information, see Attribute Contexts.