Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
DomainRole RolePlayerConnectDirective Path to the role player being connected.
Namespace: Microsoft.VisualStudio.Modeling.DslDefinition
Assembly: Microsoft.VisualStudio.Modeling.Sdk.DslDefinition.10.0 (in Microsoft.VisualStudio.Modeling.Sdk.DslDefinition.10.0.dll)
Syntax
'Declaration
<DomainRoleAttribute(DomainRoleOrder.Source, PropertyName := "PathToRolePlayer", _
PropertyDisplayNameKey := "Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/RolePlayerConnectDirective.PropertyDisplayName", _
PropagatesCopy := PropagatesCopyOption.PropagatesCopyToLinkAndOppositeRolePlayer, _
Multiplicity := Multiplicity.ZeroOne)> _
<DescriptionResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/RolePlayerConnectDirective.Description", _
GetType(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")> _
<DisplayNameResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/RolePlayerConnectDirective.DisplayName", _
GetType(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")> _
<DomainObjectIdAttribute("b1cc0a47-1066-4191-9403-ace6b36e33d6")> _
Public Property RolePlayerConnectDirective As RolePlayerConnectDirective
[DomainRoleAttribute(DomainRoleOrder.Source, PropertyName = "PathToRolePlayer",
PropertyDisplayNameKey = "Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/RolePlayerConnectDirective.PropertyDisplayName",
PropagatesCopy = PropagatesCopyOption.PropagatesCopyToLinkAndOppositeRolePlayer,
Multiplicity = Multiplicity.ZeroOne)]
[DescriptionResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/RolePlayerConnectDirective.Description",
typeof(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[DisplayNameResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/RolePlayerConnectDirective.DisplayName",
typeof(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[DomainObjectIdAttribute("b1cc0a47-1066-4191-9403-ace6b36e33d6")]
public RolePlayerConnectDirective RolePlayerConnectDirective { get; set; }
[DomainRoleAttribute(DomainRoleOrder::Source, PropertyName = L"PathToRolePlayer",
PropertyDisplayNameKey = L"Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/RolePlayerConnectDirective.PropertyDisplayName",
PropagatesCopy = PropagatesCopyOption::PropagatesCopyToLinkAndOppositeRolePlayer,
Multiplicity = Multiplicity::ZeroOne)]
[DescriptionResourceAttribute(L"Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/RolePlayerConnectDirective.Description",
typeof(DslDefinitionModelDomainModel), L"Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[DisplayNameResourceAttribute(L"Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/RolePlayerConnectDirective.DisplayName",
typeof(DslDefinitionModelDomainModel), L"Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[DomainObjectIdAttribute(L"b1cc0a47-1066-4191-9403-ace6b36e33d6")]
public:
property RolePlayerConnectDirective^ RolePlayerConnectDirective {
RolePlayerConnectDirective^ get ();
void set (RolePlayerConnectDirective^ value);
}
[<DomainRoleAttribute(DomainRoleOrder.Source, PropertyName = "PathToRolePlayer",
PropertyDisplayNameKey = "Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/RolePlayerConnectDirective.PropertyDisplayName",
PropagatesCopy = PropagatesCopyOption.PropagatesCopyToLinkAndOppositeRolePlayer,
Multiplicity = Multiplicity.ZeroOne)>]
[<DescriptionResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/RolePlayerConnectDirective.Description",
typeof(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")>]
[<DisplayNameResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/RolePlayerConnectDirective.DisplayName",
typeof(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")>]
[<DomainObjectIdAttribute("b1cc0a47-1066-4191-9403-ace6b36e33d6")>]
member RolePlayerConnectDirective : RolePlayerConnectDirective with get, set
function get RolePlayerConnectDirective () : RolePlayerConnectDirective
function set RolePlayerConnectDirective (value : RolePlayerConnectDirective)
Property Value
Type: Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirective
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.