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Illustrates how to use the predicate version of the random_shuffle Standard Template Library (STL) function in Visual C++.
template<class RandomAccessIterator, class Predicate> inline
void random_shuffle(
RandomAccessIterator First,
RandomAccessIterator Last,
Predicate Pred
)
Remarks
Note
The class/parameter names in the prototype do not match the version in the header file. Some have been modified to improve readability.
The random_shuffle algorithm shuffles the elements of a sequence [First..Last) in a random order. The predicate version uses the Pred function to generate the indices of the elements to swap. The Pred has to be a function object that takes a parameter n and returns an integral random number in the range 0 - (n - 1). The predicate version of random_shuffle uses operator= to perform swaps.
Example
// random_shufflePV.cpp
// compile with: /EHsc
// Illustrates how to use the predicate version
// of the random_shuffle function.
//
// Functions:
// random_shuffle: Shuffle the elements in a random order.
//
// Rand: Given n, generates an integral random number in the
// in the range 0 - (n - 1).
//////////////////////////////////////////////////////////////////////
// disable warning C4786: symbol greater than 255 character,
// okay to ignore
#pragma warning(disable: 4786)
#define _CRT_RAND_S
#include <stdlib.h>
#include <iostream>
#include <algorithm>
#include <functional>
#include <vector>
using namespace std;
// return an integral random number in the range 0 - (n - 1)
int Rand(int n)
{
unsigned int number;
errno_t err;
err = rand_s(&number);
if (err == 0)
return number % n;
else
{
printf_s("The rand_s function failed! Returning 0.\n");
return 0;
}
}
int main()
{
const int VECTOR_SIZE = 8 ;
// Define a template class vector of int
typedef vector<int > IntVector ;
// Define an iterator for template class vector of strings
typedef IntVector::iterator IntVectorIt ;
IntVector Numbers(VECTOR_SIZE) ;
IntVectorIt start, end, it ;
// Initialize vector Numbers
Numbers[0] = 4 ;
Numbers[1] = 10;
Numbers[2] = 70 ;
Numbers[3] = 30 ;
Numbers[4] = 10;
Numbers[5] = 69 ;
Numbers[6] = 96 ;
Numbers[7] = 100;
// location of first element of Numbers
start = Numbers.begin();
// one past the location last element of Numbers
end = Numbers.end();
cout << "Before calling random_shuffle:" << endl;
// print content of Numbers
cout << "Numbers {";
for (it = start; it != end; it++)
cout << " " << *it;
cout << " }" << endl;
// shuffle the elements in a random order.
// the pointer_to_unary_function adapter converts a function to a
// function object.
// Example output is listed, but the actual output is random.
random_shuffle(start, end, pointer_to_unary_function<int, int>(Rand));
cout << "After calling random_shuffle:" << endl;
cout << "Numbers {";
for (it = start; it != end; it++)
cout << " " << *it;
cout << " }" << endl;
}
Sample Output
Before calling random_shuffle:
Numbers { 4 10 70 30 10 69 96 100 }
After calling random_shuffle:
Numbers { 10 4 69 96 100 10 70 30 }
Requirements
Header: <algorithm>