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The following sample shows how to implement an abstract event.
Example
Code
// mcppv2_events10.cpp
// compile with: /clr /W1
using namespace System;
public delegate void Del();
public delegate void Del2(String^ s);
interface struct IEvent {
public:
// note: in this case, no raised method defined
event Del^ Event1;
event Del2^ Event2 {
public:
void add(Del2^ _d);
void remove(Del2^ _d);
void raise(String^ s);
}
void fire();
};
ref class EventSource: public IEvent {
public:
virtual event Del^ Event1;
event Del2^ Event2 {
virtual void add(Del2^ _d) {
d = safe_cast<Del2^>(System::Delegate::Combine(d, _d));
}
virtual void remove(Del2^ _d) {
d = safe_cast<Del2^>(System::Delegate::Remove(d, _d));
}
virtual void raise(String^ s) {
if (d) {
d->Invoke(s);
}
}
}
virtual void fire() {
return Event1();
}
private:
Del2^ d;
};
ref class EventReceiver {
public:
void func() {
Console::WriteLine("hi");
}
void func(String^ str) {
Console::WriteLine(str);
}
};
int main () {
IEvent^ es = gcnew EventSource;
EventReceiver^ er = gcnew EventReceiver;
es->Event1 += gcnew Del(er, &EventReceiver::func);
es->Event2 += gcnew Del2(er, &EventReceiver::func);
es->fire();
es->Event2("hello from Event2");
es->Event1 -= gcnew Del(er, &EventReceiver::func);
es->Event2 -= gcnew Del2(er, &EventReceiver::func);
es->Event2("hello from Event2");
}
Output
hi
hello from Event2